Showing posts with label awesome. Show all posts
Showing posts with label awesome. Show all posts

Thursday, February 17, 2011

Dead Island

To all of you Zombie fans out there, there is a new player in the Zombie game field: Dead Island



This looks so good~ I hope its everything in this trailer and so much more.

Wednesday, February 16, 2011

AnimeBoston 2011

Official word is that I am going to AnimeBoston this year. Exciting right? So I have some plans this year of what I want to get done. The list ranges from prints to bookmarks to random items. We'll see how far we get.

Fandom List:
- Baccano
- BlazBlue (1a, 1b)
- Catherine
- Cowboy Bebop
- Darker than Black
- DRRR!
- FLCL
- Full Metal Alchemist (Brotherhood)
- Okami (1)
- Paranoia Agent
- Persona Series (1)
- Pokemon (1)(2)
- Resident Evil (1)
- Shin Megami Tensei: *
- Trigun

Also I'm moving from DeviantArt. The website is no longer what I want to be associated with, so now I'm going over to Artician.

See you later~

Thursday, April 30, 2009

Scrap House

Recently, I attended a movie at my college called Scrap House. It was a documentary by Anna Fich created in 2005, detailing the creation of a house made completely from, well scrap. The house was made in honor of World Environment Day hosted in San Francisco around the same time.

The rules of Scrap House were simple:
1) Must be completed in 4 weeks.
2) No new material can be bought to build the house. Everything must be salvaged, with the exception of nails and screws.
3) The finished house must not only look great, but also comply to San Francisco's building codes which are some of the strictest in the States.

The head of the project was Building Inspector Laurence Kornfield, the main architect was John Peterson, the Scrap Guru was Flash, the Structural Engineer Han Bruskuvich, and last but not least John Pollard was the Contractor.

Scrap House itself was an insane idea to begin with. The plans were to build a modern two story house with 21 foot ceilings, a project that the team would of been lucky to finish in a year. They had a month. Not to mention they had to rely on the junk yards of San Francisco to fully build and furnish a house.

In the end, the result was a beautiful house. It was modern, gorgeous, and inspiring. Every part of the house was thrown away by someone else, yet all the pieces were beautiful and far from broken. It really makes one reconsider how we think of our trash. The amount of material that the US alone wastes in a year is astronomical. Did you know every building project buys 5% more windows than it needs? This alone results in thousands of dollars worth of unused, perfectly good double-paned glass that ends up in a landfill somewhere. Not to mention the amount of building material that is tossed when we tear down houses to build new ones. This team built an absolutely huge house, for next to nothing just by calling around and actually reusing what so many throw away.

Movies like this really make you think. Are we truly trying to recycle? Are we really taking every opportunity to actually use the raw material that we spend so much money trying to attain? Building projects of this caliber are far from impossible for the average person to imitate. Scrap House isn't the only project of its kind either. You'd be amazed at the amount of alternative housing options that are out there, that not only cost thousands less but are better for the environment.

We as a race cannot keep wasting the amount of resources that we do, and expect to be able to continue to live on this planet. Already our resources are running low, and our planet is dying. Its not irreversible, but it will be soon. If we want to continue to be able to breathe, we want to start rethinking how we live.

One man's trash can be another man's house.

Thursday, April 23, 2009

Hotel 626

Do you want horror? Do you want interaction?

In this world of new video games and constantly upgrading technology, it only seems fair that the world of online gaming would follow suit, and up the bar.

And up the bar they did.

Hotel 626 is one of the few corporate sponsored online games that holds its own against the independent internet game creators not only in graphics but also in game play. Usually, when a major company makes an internet game to advertise, they look gorgeous but are almost child-like in gameplay. The reverse is usually true as well, the independent game creators have horrible graphics but amazing gameplay. In Hotel 626 these two aspects are not only happily wed, but new ideas are thrown into the mix.

Its recommended to play this game with a webcam and microphone, but you don't need them. Also, a phone to be contacted on is a good thing to have. You never know when someone important is calling...Oh, and check in begins at 6pm, so you might have to wait a bit.


Turn down the lights, turn up the sound, and be prepared for one awesome ride.

Saturday, February 21, 2009

Concept Art

So, if one does art, how does one get noticed?

It's all about getting out there right? Putting your art out for the world to see, and for someone to find. That's the ultimate goal, being found. Someone out there in the great wide world is looking for some image to use, for someone to hire, and we have to wave big flags and say "Here I am!"

Through my seemingly endless journey through the interent, I have seen many sites that are for the sole purpose of showing art off. The one I find myself going to most is deviantArt, though I find it to be more of a place to socialize then to be employed. That's the problem with a lot of sites of this nature, it seems that no serious employers frequent them. In all honesty I can understand why, but that doesn't solve the problem does it? How do we know if what we're posting will be seen?

One website that has thoroughly impressed me in its professional nature is ConceptArt.org. The website itself is essentially a huge forum. A place where artists go to seriously discuss art, and its a place to be noticed. Though the intent of the website seems fairly limited to artists who hope to become concept artists, any type of artist can join. The site itself is used mainly for displaying finished art, displaying unfinished art, and showing the pages of your sketchbook for people to see and give you feedback for.

ConceptArt has a huge advantage in the sense that the main users of the site are people already in the business. Also if you actually follow the site and are active there, a lot can be learned.

I've got an account, how about you?